Back
Capstone project launchpad
  • Computer Science
    &
    AI
  • HEALTH
    MEDICINE
  • BUSINESS
    ENTREPRENEURSHIP
  • Science technology
    STEM
    engineering math
  • humanities
    language
    writing
    art
Back

Inception of the Project

Accessible education tools enhance learning. A Python-based quiz app can engage students in core subjects, supporting SDG 4’s goal of quality education.

Log File (Step-by-Step Project Guide)

  • Research educational needs : Contact a local school (with a teacher’s help) to learn about learning gaps. List 10–15 quiz features (e.g., math questions).
  • Set up Python : Install Python and VS Code (free). Follow a Tkinter tutorial .
  • Design the app : Plan a quiz app for subjects like math or science (e.g., “Dallas Quiz Master”). Sketch the interface with questions and score tracking.
  • Code the app : Use Tkinter for the GUI and Python’s pandas for question storage. Test with sample quizzes.
  • Test with users : Share with classmates or a school. Ask if it’s engaging and effective. Fix issues like unclear questions.
  • Share with the community : Distribute to a school via Google Drive . Include a user guide.

Volunteer/Service Opportunity

Publication/Research Journal/Clubs

Back

Inception of the Project

Health education improves literacy. A workshop series on basic health topics can empower students, aligning with SDG 4’s goal of quality education.

Log File (Step-by-Step Project Guide)

  • Research health education : Read about health literacy on WHO.int . Ask a local clinic (with adult help) about student needs.
  • Plan the workshops : Plan 3–5 workshops on topics like nutrition or hygiene. Outline content on paper.
  • Create materials : Use Canva to design presentations or handouts. Ask a teacher for feedback.
  • Add translations : Include a handout in Spanish using Google Translate . Ask a native speaker to check accuracy.
  • Share the workshops : Host workshops at a school or community center with permission.
  • Get feedback : Use a Google Form to ask participants if the workshops were helpful. Use feedback to improve.

Volunteer/Service Opportunity

Publication/Research Journal/Clubs

Back

Inception of the Project

E-learning platforms expand education access. A business plan for an elearning startup can provide affordable courses, aligning with SDG 4’s goal.

Log File (Step-by-Step Project Guide)

  • Research e-learning : Learn about online education on UNESCO.org . Talk to a local school (with adult supervision) about access needs.
  • Plan the business : Create a plan for an e-learning platform with 3–5 goals (e.g., free courses). Outline the plan on paper.
  • Create materials : Use Canva to design a business plan or pitch deck, including budget and impact. Keep it professional.
  • Find mentors : Ask local entrepreneurs (with adult help) to review the plan. Get school permission to present it.
  • Test the plan : Share with a school club or nonprofit. Ask if it’s feasible and impactful. Adjust based on feedback.
  • Share with the community : Present to a local organization via Google Drive .

Volunteer/Service Opportunity

Publication/Research Journal/Clubs

Back

Inception of the Project

Interactive tools boost education. An educational robot using robotics principles can teach coding and science, aligning with SDG 4’s goal.

Log File (Step-by-Step Project Guide)

  • Research educational robotics : Learn about robotics in education on TeachThought.com . Contact a local STEM program (with adult help) about needs.
  • Plan the robot : Design a robot to teach coding or science (e.g., using Arduino). Sketch the setup, including sensors and motors.
  • Program the robot : Use Scratch for basic coding and Arduino for hardware. Test simple tasks like movement.
  • Test the model : Validate with students (e.g., run a coding lesson). Ask a teacher if the robot is engaging.
  • Improve the design : Adjust based on feedback, optimizing usability or tasks. Ensure it’s practical for classrooms.
  • Share with the community : Share the design with a school via Google Drive .

Volunteer/Service Opportunity

Publication/Research Journal/Clubs

Back

Inception of the Project

Education equity drives access. A blog series on inclusive education can raise awareness, aligning with SDG 4’s goal.

Log File (Step-by-Step Project Guide)

  • Research education equity : Read about access issues on UNESCO.org . Interview a local educator (with adult supervision) about community needs.
  • Plan the blogs : Plan a series of 3–5 blog posts on education equity topics, like inclusive curricula. Outline each post’s argument on paper.
  • Write the blogs : Use Google Docs to write the posts, ensuring clarity and impact. Ask a teacher for feedback.
  • Add translations : Translate one post into Spanish using Google Translate e. Ask a native speaker to check accuracy.
  • Share the blogs : Publish on a school website or community platform. Get permission from a school or nonprofit.
  • Get feedback : Ask readers to fill out a Google Form about the blogs’ impact. Use feedback to revise.

Volunteer/Service Opportunity

Publication/Research Journal/Clubs